
War is hex. Tap a unit, and you?ll see its stats and where it can move.
War has broken out on the moon -- again! -- and Allied victory is up to you in Military Madness: Neo-Nectaris, an iOS sequel to 1990?s venerable turn-based strategy game, Military Madness. True to its old-school roots, Nectaris delivers hours of simple yet deep solo gameplay and occasionally punishing difficulty. Despite a clunky presentation, die-hard touchscreen generals will find plenty to like.
Your goal across the 48-level campaign is to wipe out the computer-controlled Axis forces, or capture their headquarters, with tanks, infantry, air support, and artillery. There?s no virtual d-pad to fuss with -- just tap to select units, then tap again to send them across the map. Terrain helps or hinders a unit?s offense, defense, and speed, so where you position your forces is as important as which units you send into battle. Support and experience add more tactical options to the mix. Surrounding enemies boosts your firepower, daring you to risk more units in the field, and units improve with each battle, so it?s vital to keep as many alive as you can.

The right terrain makes all the difference for weaker units like infantry. Look out, little dudes!
That?s not easy. The enemy AI exploits every misstep, and unlike similar games, Nectaris doesn?t let you endlessly churn out bigger and badder units. You can expand your army only by beating the enemy to factories that already contain handfuls of specific units. However, there?s no Advance Wars-style hand-holding here -- new units are introduced without explanation, leaving it up to you to figure out how they work (one save slot alleviates the difficulty without diminishing it). This balance of tactics, scarcity, and trial and error isn?t for everyone, but it makes each fight a puzzle, adding depth and challenge to an already addictive game.
Unfortunately, the game?s beauty doesn?t compare with its brains. Battle and movement animations barely qualify as simplistic. Sound effects are uninspired, and in-game music is maddeningly monotonous (thankfully you can play your own tunes instead). Terrain and unit art is sharp and detailed, but many units are tough to tell apart at a glance -- lousy for quick gaming on the go. While these shortcomings might make Nectaris less appealing to newcomers, most strategy nerds should be able to overlook them.
The bottom line. Military Madness: Neo-Nectaris will scratch your itch for bruising tactical slugfests, but be prepared to invest time and patience.
Source: http://www.maclife.com/article/reviews/military_madness_neonectaris_review
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